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Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
90% of respondents would recommend this to a friend
BOB 296
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Detalles de producto
| Publisher | Packt Publishing |
| Publication date | May 17, 2024 |
| Language | English |
| Print length | 378 pages |
| ISBN-10 | 1804616982 |
| ISBN-13 | 978-1804616987 |
| Item Weight | 1.43 pounds (650 grams) |
| Dimensions | 7.5 x 0.86 x 9.25 inches (19.1 x 2.2 x 23.5 cm) |
Who Should Buy?
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Beginner Programmers
Ideal for those new to programming and looking to start with game development using GDScript.
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Game Development Students
Perfect for students studying game design who need a practical introduction to Godot Engine.
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Hobbyist Developers
Suitably designed for hobbyists interested in learning game programming in a fun and engaging way.
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Advanced Developers
Experienced programmers might find the content too basic and not challenging enough for their skill level.
DESCRIPCIÓN DEL PRODUCTO
Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
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C++ Editorial Review
"Learning GDScript with Godot 4" has garnered favorable reviews from customers, particularly acknowledging its pedagogical approach tailored for both novices and those looking to refine their understanding of GDScript and the Godot engine. Reviewers appreciate the book's structured progression, starting with fundamental programming concepts such as variables and operators, and gradually advancing to more complex topics like networking and object-oriented programming. The book excels in delivering clear explanations, supported by useful code examples that allow readers to gain practical experience. Visual learners benefit from the thoughtful inclusion of illustrations that clarify intricate concepts, although some noted the illustrations' quality could be improved. The resource is hailed for its comprehensive coverage of GDScript, making a strong case for why this scripting language is preferred for Godot development, particularly due to its tight integration with the engine. While the book focuses exclusively on 2D gameplay, users expressed a desire for a continuation that would address 3D development. Moreover, the quizzes and reflective sections enhance the learning experience, urging readers to Consolidate their knowledge effectively. Some users did encounter minor issues, such as challenges in finding specific coding exercises within the project files, yet these concerns do not overshadow the overall positive reception. In summary, "Learning GDScript with Godot 4" is lauded as an essential resource for anyone looking to delve into game development in Godot, whether you are a complete beginner or someone wishing to build upon existing skills. **
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ventajas
- Comprehensive coverage of GDScript and Godot 4.x
- Structured from basic to advanced programming concepts
- Provides numerous practical code examples
- Suitable for both beginners and those looking to deepen their knowledge
- Thoughtfully placed illustrations to aid understanding
- Covers multiplayer development basics
Contras
- Focuses exclusively on 2D development
Platform Trust & Buyer Confidence
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BOB 296
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